Smartest Details in Animations for Medical Use: How You Can Make Use of It
Animation has become one of the most useful tools for the business community. Aside from its obvious use by the entertainment industry, it has many uses in other fields such as science and architecture. But one of the most interesting uses for animation is in the medical field. It is possible to use programs such as Poser and Infinite View to create a truly realistic 3D medical animation. For example, if you wanted to demonstrate the relationship between the muscles and the bones of the body, you can make an animation in which different layers disappear to reveal what is underneath. When it comes to the animated surgical procedures you can have the best option now.
The Steps for You
Buy and install both Glue and Infinite sticker
Then go to online sites and buy the Victoria 4 3D model (known as V4), the standard textures for V4, the muscle texture for V4 and the separate skeleton model. Install all of these items to the glue.
Select the default number loaded in the scene and delete it. Now open the “Libraries” tab of the glue on the right. Look for the V4 digit and select it. Click on the “Arrow” icon alone at the bottom to load the figure into the scene.
Browse the “Figure” library to find the “skeleton” figure and select it
Click on the double “Arrow” button down to load the number into the scene. Now select each of the figures in turn and use the “NUM Parameters” to put them the way you want them to, so that the bones stay inside the V4 figure where they would naturally be.
Go to the “pose” library and double-click on the “Standard” V4 texture to load it onto the figure. Save the file.
Open Infinite View
Select “File” and click “Import.” Find the file you saved the glue and open it. In the dialog box that opens choose to import a single image. Depending on your system, it may take a while to load.
- Select the camera in the scene and click on the “Animation” icon at the top. Now, use the “Animation Wizard” to create an animation in which the camera moves around the figure while pointing to it.
- Go to the “layers of scene” at the bottom right and click on the “+” sign next to the glue element.This will open the two parts, the figure V4 and the skeleton.Select the number V4. a point later in the timeline at the bottom, then click on “Material Editor” in the upper right corner Use it to access the texture of the muscle in the glue texture folder Replace all textures on V4 with this texture.
Click on a point later in the timeline. Click again on the “Material Editor”, but this time to increase “transparency” to the maximum. Now, when you make the animation, it will show a number with the skin that disappears to reveal the muscles and bones then. This can be a Patient guide, a proper one for you.
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